![]() ![]() and yeah the computer is going to have to sort through that whole list to find the ones it can repeat then do them then go through the whole list again and etc. Leave it all as one big messy pile of tasks, where most of the tasks can't even be completed yet because they're awaiting the sub-tasks being completed. Make each task simple, and the computer will blast through them with no issues. your carpenter isn't busy carrying logs around when they could be crafting. ![]() you might want to designate one worker for hauling only so that you always have a hauler available to handle the wood, or invest in some cricket golems) and make sure that e.g. ![]() hauling it to containers and ideally using input bins), which in turn means maintaining a tree field or a manually-harvested timber stand in the right proportional size to how quickly your carpenter uses the wood having different hearthlings assigned to each sub-task (e.g. Ordering a lot of stuff at once means that the computer has to process all of it at once (it follows the orders you give it in the form that you give them to it - try breaking your big job down into smaller jobs, and most importantly, jobs that can be performed "in parallel" regardless of how completed the other steps are.įor a fencepost example: it's not just about ordering smaller batches of fenceposts it's about creating a sustainable logistics of gathering wood, moving the wood to the carpenter's workshop (i.e. ![]()
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